cree zigzagzigal. Here, I detail Mongolian strategies and counter-strategies - for both Khans. cree zigzagzigal

 
 Here, I detail Mongolian strategies and counter-strategies - for both Khanscree zigzagzigal 213 ratings

Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. This means Gorgo is less likely to initiate military. It's certainly not an easy civ to just drop. Back to Civilizations (Civ6) The Scythian people represent a civilization in Civilization VI. Rise and Fall Expansion. For a few months I would open civ 5 on my main computer and Zigzagzigal's guide, for whichever civ I was using, on my. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. There are a few civs which don't synergize with any society in particular. In order to get the most out of Scotland's civ ability, you need to have as many ecstatic cities as possible. Hence, at the right moment, the Zulus are one of the game's deadliest warmongers. Alliances, rewards - Cree: Favourable Terms (Shared visibility with any alliance) Amenities - Brazil : Street Carnival (Amenities) or India : Satyagraha (Extra war. An excellent maritime diplomatic Civ, Portugal will have little trouble with money or happiness later in the game. Following this guide requires the Gathering Storm expansion. After those two, Nubia and Russia have a bias to flat and hill tiles of desert and tundra respectively. The Maya are best at scientific victories. Zigzagzigal • GS. honestly zigzagzigal's guides arent very good. I was playing as Alexander/Greece in Civilization 5. Favorite. Mountain tiles provide +1 Food for each adjacent Terrace Farm. There aren't any blatantly underpowered civs any more (though a few could do with a buff either directly or indirectly, and there are some pretty OP ones around). Zigzagzigal's Guide to the Mayans (BNW) By Zigzagzigal. Guide updated for the 10th September 2019 patch, which gives Georgia a +50% production bonus to all types of walls. As mountains will often have clusters of hills around them there is probably a slightly higher chance of starting near some. Following this guide requires the Gathering Storm expansion. Rise and Fall Expansion. The Incans can grow cities taller than anyone else, and a mountainous focus can give them a very strong science output. Zigzagzigal's Guide to Greece (BNW) By Zigzagzigal. By Zigzagzigal. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Georgia now receives +50% production towards all wall buildings, including their UB. The Inca are also strong at domination victories because of their early tunnels and very strong UU, in addition to science having synergy with domination as well. Zigzagzigal's Guide to the Iroquois (BNW) By Zigzagzigal. The Ancient Prison bank is helpful for the rest of GWD! r/2007scape Jan 5, 2022. Indonesia can support a vast empire, colonising and conquering new lands. . Qhapaq Ñan improvements provide you with visibility in neutral lands, though other civs can convert them to their side by taking the tile. It's the longest individual civ guide I've ever made partially due to the uniqueness of Eleanor's leader ability, and partially due to the fact it was already long in its Rise and Fall guise. By Zigzagzigal. Byzantium is the opposite. No, but they're a recurring civ that has been seen since Civ 3, and seems unlikely to be absent by the end of Civ 6's life cycle. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Terminology used in this guide and not in-game is explained here. 2. Egypt's civ ability is certainly the core of the civ and the unique you should be mainly building strategies around, but you have to remember not to be carried away with wonder construction. The addition of an. Following this guide requires the Gathering Storm expansion. Early on, clearing Barbarian encampments near your land is a great way of gaining era score. Zigzagzigal's Guide to Korea (BNW) By Zigzagzigal. Here, I detail Russian strategies and counter-strategies. A civ like the Cree, which has both flexibility and synergy, has to have relatively restrained bonuses to compensate. Remind them of their shared history; once as a tribe from mysterious lands to the north, and the last to enter Central. Kampungs start by adding +1 production and +1 housing. Hello everyone. Even the powerful must pay the price of disobedience. Zigzagzigal [author] Oct 19, 2017 @ 4:53pm. Terminology used in this guide and not in-game is explained here. If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. And with our Civ 6 Tier List, we’re going to divide each of the game’s 53 different civilizations into five tiers. Here, I detail Kongolese strategies and counter-strategies. Cree - While it's true that optimal use of the trade routes and improvement can be tricky, it's still easy to get a moderate yield out of the two without deviating far from generic Civ strategies. This guide goes into plenty of detail about Shoshone strategies, uniques and how to play against them. The changes to walls makes them much more viable, and the patch also nerfed Siege. As a personal preference, I like civs to have notable and distinct - though not overpowered - bonuses. Open menu Open navigation Go to Reddit HomeFollowing this guide requires the Gathering Storm expansion. Zigzagzigal's Guide to the Shoshone (BNW) By Zigzagzigal. Remind them of their shared history; once as a tribe from mysterious lands to the north, and the last to enter Central. . I've put this little table together to categorize each civ into the best secret society for them. Terminology used in this guide and not in-game is explained here. - The new City Patron Goddess pantheon is a reasonable backup option if you fail to get God of the Forge. The good thing about Civ 6 is no civ is really that bad, even if doesn't feel like it. Zigzagzigal's Guide to Zigzagzigal's Guides. This guide goes into plenty of detail about Polynesian strategies, uniques and how to play against them. Remembered as a great leader, Pitikwahanapiwiyin strove to protect the interests of his people during the negotiation of Treaty 6. Here, I detail Gallic strategies and counter-strategies. Maya: Moderately Straightforward -> Intermediate due to the unique complexity of the start. Yensil Feb 26, 2019 @ 2:39pm. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. The legacy of the Holy Roman Empire left our new nation with an array of former city-states and ex-capital cities, providing Germany with a decentralised structure. Terminology used in this guide and not in-game is explained here. Zigzagzigal's Guides - Inca (GS) It's late, but here's a Gathering Storm guide for the Inca. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. In this game of Civ 6, we’ll be playing as Korea in our latest Civilization VI A to Z challenge. Award. I was hidden behind a huge mountain range that cut my empire off from the rest of the continent. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. A-Tier civs can be incredibly strong in the hands of a skilled player. Zigzagzigal • GS unit upgrade cost = 2x production difference + 10 • Additional comment actions The alternative bonus is still derivative (trade route bonuses have been done to death) but at least it's a bit more distinct than the current one -. Tile yields from Natural Wonders are doubled (This includes Culture, Faith, Food, Gold, Production, Science, and Happiness) Note that. Per page: 9. . . Rise and Fall Expansion. Award. Zigzagzigal [author] Oct 20 @ 1:29am With the next EU4 patch coming on the 6th of November, I'll make the next Gielinor Universalis update some time between then and the 15th. They could have much worse unique things, but the +1 movement would still make them strong. This guide goes into plenty of detail about Mayan strategies, uniques and how to play against them. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Pitikwahanapiwiyin (Poundmaker), Cree chief (born circa 1842 in central SK; died 4 July 1886 in Blackfoot Crossing, AB). It has a lot less direct synergy between uniques than most other civs, but you can fill in the gaps with religious beliefs and policy cards. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. 164 ratings. . It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. They're well-placed to build lots of cities and go for a cultural victory. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. Zigzagzigal GS unit upgrade cost = 2x production difference + 10 • Additional comment actions This makes me think it might be better to reintroduce Civ 4's "state religion" mechanic, where every civ has a choice of what is considered their main religion, and that religion spreads a bit faster within their borders/ Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. 52 ratings. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Poland is a rather unusual civ. Pre-Rise and Fall content packs. The Huns fight and win very early on, and are great fun to play. Sid Meier's Civilization VI - Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game. The civ is more substantial, and comes with scientific bonuses, but also keeps some interesting unique flair with the mechanics of the Feitoria improvement in particular. . Considered a peacemaker, he did not take up arms in the North-West Resistance. 135 ratings. . These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. - Trade routes now spread religious pressure, so England is no longer a joke option for religious games. On larger map sizes, science can work, relying on the Kilwa Kisiwani wonder to counteract Babylon's empire-wide science penalty. No other Civilization focuses so much on a single unit. Award. For China, chasing up boosts becomes even more important. The good thing about Civ 6 is no civ is really that bad, even if doesn't feel like it. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Here, I detail Cree strategies and counter-strategies. I know that Voidsingers & Owls are by far the best societies, and in most cases any civ should choose them, but I've tried to distribute it a little more evenly. Following this guide requires the Gathering Storm expansion. Here, I detail Georgian strategies and counter-strategies. Here, I detail Zulu strategies and counter-strategies. Germany's one of the most versatile civilizations in the whole game. Expansion is still important - more cities means more faith, GWAM points and more spots for building wonders. Nubia is a straightforward civ with some of the game's best early-rushing potential and strong city development - especially on the outskirts on deserts. Remembered as a great leader, Pitikwahanapiwiyin strove to protect the interests of his people during the negotiation of Treaty 6. Zigzagzigal's Guide to Assyria (BNW) by Zigzagzigal. The first of these is that these units. Zigzagzigal's Guides - Poland (GS) By Zigzagzigal. By Zigzagzigal Zigzagzigal's Favorites Screenshots Artwork Videos Workshop Items Merchandise Collections Guides. Pre-Rise and Fall content packs. Indonesia can support a vast empire, colonising and conquering new lands. Terminology used in this guide and not in-game is explained here. Matthias Corvinus (Hungary) Hungary is an amazing civ and is probably the best in the A-tier. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Zigzagzigal's Guide to the Huns (BNW) By Zigzagzigal. The Khmer have the means to grow enormous cities, and will be rewarded with extra culture, faith and tourism. Expand into non-tundra areas first, as other civs won't want to settle in tundra-heavy lands. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Award. I recommend checking out Zigzagzigal’s guides to give you a better understanding of each Civ. Zigzagzigal's Guide to Korea (BNW) By Zigzagzigal. Following this guide requires the Gathering Storm expansion. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Start Bias. Here, I detail Cree strategies and counter-strategies. Here, I detail Korean strategies and counter-strategies. This means that the old Commercial Hub zigzag strategy isn't necessarily the best way to optimise Hansa adjacency - plan out where the Aqueducts and Dams go first before the Commercial Hubs and you can get more production at the cost. Back to Civilizations (Civ6) The Sumerian people represent a civilization in Civilization VI. One, I reconsidered the complexity of. Terminology used in this guide and not in-game is explained here. When you and an ally are both at war with the same civ, gain +0. . Following this guide requires the Gathering Storm expansion. This guide goes into plenty of detail about Korean strategies, uniques and how to play against them. Yeah, National Heritage Sites, Hotels, Airports, and NVC can make it a cultural/tourism beast, but even Zigzagzigal's guide only has it listed as medium-high priority for Spain (and that's with 1000 gold for being 1st). . Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Terminology used in this guide and not in-game is explained here. Given enough replies, a Civ VI thread will eventually derail to a "Tall vs Wide", "Stack of Doom vs Carpet of Death", "AI is dumb" or "To DLC or. . If you want to introduce someone to Civ 6, Japan's a good civ for their first game as it's easy to learn, versatile but not overpowered. Powers shift endlessly; old alliances, new betrayals and futile diplomacy. Here, I detail Nubian strategies and counter-strategies. Pre-Rise and Fall content packs. But add the +5 strength from Comandante Generals, the bonus strength from certain retired ones, and the massive strength. Killing units restores up to 30 health. Zigzagzigal's Guides - Russia (GS) By Zigzagzigal. The key distinction of Scotland compared to other civs is their need for surplus amenities - you need at least three for a city to be ecstatic. This guide goes into plenty of detail about Chinese strategies, uniques and how to play against them. New Frontier content packs. The Iroquois in Civ 5 was deemed underpowered, actually. Russia brings production and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. Every civ discovered is +1 era score. Content from DLC packs (Poland, Vikings, Australia, Persia/Macedon, Nubia, Khmer/Indonesia) is marked as such. Hello everyone. This guide goes into plenty of detail about Ethiopian strategies, uniques and how to play against them. Korea is best at scientific victories. This guide. Total commercial space will increase to at least 1,860sqm as required by Council amendments. By Zigzagzigal. Here, I detail English strategies and counter-strategies. The most broken setups and strategies in Civ 6. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Zigzagzigal's Guide to the Iroquois (BNW) by Zigzagzigal. This guide goes into plenty of detail about Iroquoian strategies, uniques and how to play against them. 3. . Seowons cost half as much as regular Campuses, and for the easy requirement of needing a hill somewhere in your city's limits (preferably 2-3 tiles away from the city centre), you can consistently get a +4 bonus. Zigzagzigal • 5 yr. Portugal's Civ 6 design is a great refinement on the similar gameplay of Civ 5. It is a tile improvement unlocked with Craftsmanship, grants +1 Culture and +1 Faith, and gives +2 Appeal to adjacent tiles. The Cree have only one combat bonus and it comes at the very start of the game with their unique unit, the Okihtcitaw (more on him later). Here, I detail Babylonian strategies and counter-strategies. 165 ratings. These civs have advantages toward at least one victory type, and any weaknesses can more or less be covered. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. 65 ratings. This guide goes into plenty of detail about Roman strategies, uniques and how to play against them. Both Cyrus and Nader Shah excel in warfare, but there is a fair amount of distinction in the details. . India (Ghandi)Trouble is, the civ's design was balanced around a strong civ ability and a weak leader ability. Introduction. Germany. Terminology used in this guide and not in-game is explained here. 170 ratings. Here, I detail Kongolese strategies and counter-strategies. 28 ratings. Zigzagzigal's Guide to the Ottomans (BNW) By Zigzagzigal. Sid Meier’s Civilization VI – Zigzagzigal’s Guides – Mapuche (GS) Added: May 9, 2021, 2:51am UTC GameplayLists Guides 0. This guide. Zigzagzigal [author] Jul 27, 2017 @ 1:11pm. From /u/Zigzagzigal : Straightforward - Basically a new player can pick this civ up and do fine with it. Pre-Rise and Fall content packs. Rise and Fall Expansion. Zigzagzigal [author] Aug 7, 2017 @ 2:41am. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Zigzagzigal's Guides - Russia (GS) By Zigzagzigal. The mission? To perfect the Korea Deity game in a totally ov. It's the longest individual civ guide I've ever made partially due to the uniqueness of Eleanor's leader ability, and partially due to the fact it was already long in its Rise and Fall guise. Siam is an unusual Civ - it gets more out of City-State diplomacy but no advantages in gaining influence. The civ's start bias, if it has one. 42 ratings. 143 ratings. . Here, I detail Dutch strategies and counter-strategies. Meanwhile, Mapuche plays heavily into the loyalty system, which, if you ask me, is a tough sell for someone who prefers to pursue a tourism victory. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Every civ has interesting lesser-known tricks and features. ago. Introduction. Thankfully, the most recent patch buffed Keshigs which helps make up for their later arrival relative to. Greece and Korea have a hills bias. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. 71 ratings. Here, I detail Cree strategies and counter-strategies. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. This guide goes into plenty of detail about Moroccan strategies, uniques and how to play against them. . Both Cyrus and Nader Shah excel in warfare, but there is a fair amount of distinction in the details. Georgia can push for continuous Golden Ages while tying religion and city-state diplomacy together. Every civ has interesting lesser-known tricks and features. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. The Cree have powerful trade routes and good general city development. Following this guide requires the Gathering Storm expansion. The Shoshone come with one of the game's strongest starts and an unrivalled ability to grab land. The key changes for Germany are: Hansas now get strong adjacency from Aqueducts, Canals and Dams. . Zigzagzigal's Guide to the Celts (BNW) By Zigzagzigal. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. but he places way too much importance on a civ's unique aspects, even if. They are led by Pericles, under whom their colors are light blue and white; and Gorgo, under whom their colors are dark red and light blue. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Byzantium's religion supports their armies, and vice versa, allowing their cavalry to rip through city defences and force them into the one true faith. The first city founded is the Capital, and the names of future cities are chosen at random from the list below. Zigzagzigal I've strayed away from that for the same reason I don't cover scenarios - writing the core guides takes a lot of time as it is. Reorganised Oo'glog to put more breathing space between buildings and facilities, making it a little closer to the RS2-era version. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. Award. As the Inca we were able to settler spam an. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. 170 ratings. Wayfinding: Units can immediately embark and cross oceans, gaining +1 sight when embarked. Following this guide requires the Gathering Storm expansion. This guide goes into plenty of detail about Hunnic strategies, uniques and how to play against them. Use map pins to mark out spots six tiles away from. g. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. This guide goes into plenty of detail about Arabian strategies, uniques and how to play against them. Given that the Chariot Archer is quite strong (stronger than Saka. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. Every civ has interesting lesser-known tricks and features. With a mighty Unique Unit and effective economic bonuses, Arabia can push towards either domination or diplomacy. 293 ratings. Rise and Fall Expansion. Pre-Rise and Fall content packs. This raises the number of luxuries in the. Cree, India, Indonesia) can be a particular problem as you won't be able to easily recover that housing shortfall. You can try scouting around for a few turns before settling your capital in order to maximise your potential number of cities, or else avoid the risk by settling right away. Zigzagzigal's Guides - France (GS) After the great response from the last guide, I went ahead and worked on the next one - France. The Cree have powerful trade routes and good general city development. Thankfully, the most recent patch buffed Keshigs which helps make up for their later arrival relative to. In later game eras, trade routes take more turns to complete, but early in the game, eurekas and inspirations aren't especially hard to earn. Civilization VI. Terminology used in this guide and not in-game is explained here. So, let's make a quick rebalance for the civ ability and Mvemba a Nzinga!Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. To sort out this issue, consider purchasing a Builder in larger captured cities to quickly repair. Mongolia. This guide goes into plenty of detail about Greek strategies, uniques and how to play against them. Award. This guide goes into plenty of detail about Incan strategies, uniques and how to play against them. g. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. a. Here, I detail. Award. As such, they can make unpredictable opponents. Introduction. Are you THE Zigzagzigal who wrote guides for every single civilization in Civ 5. That's pretty straightforward, Inca can work. Every civ has interesting lesser-known tricks and features. Back to Game mode (Civ6) Secret Societies is the second game mode in Civilization VI, introduced in the Ethiopia Pack. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. . Strong at late-game warfare, and is the only Civ with a direct advantage to nuclear warfare. I know about Zigzagzigal's. 1810 – c. This guide goes into plenty of detail about Shoshone strategies, uniques and how to play against them. Over the past year I've been working on a Runescape mod for Europa Universalis, which I call Gielinor Universalis. Terminology used in this guide and not in-game is explained here. You get +2 immediately from unlocking Shipbuilding. Personally, I found having a small stockpile wasn't. An alternative (albeit risky) approach to Sweden is to emphasise relics in conjunction with the Reliquaries belief, Mont St. Gaul overwhelms enemies with sheer numbers of units and can work their way through civics quickly as they train them up. It includes four different Secret Societies that players can join, each of which has its own perks for members (including new resources, buildings, tile improvements, units, and city projects). Though their UU has a unique role in the game and. The sea is where we live, where we work, where we. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. . Zigzagzigal's Guide to Sweden (BNW) By Zigzagzigal. Zigzagzigal's Guides - Korea (R&F) by Zigzagzigal. However, Gran Colombia gets a reliable, easy and not time-restricted +2 movement boost for all land military units thanks to the combination of the civ ability and the Comandante General. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Award. 127. As cities lose one amenity per two points of population starting at size 4, that means you need four amenities for every size 4+ city, five amenities for every size 6+ city and so forth to maintain that status. 2. 184 ratings. Following this guide requires the Gathering Storm expansion. It makes for a civ that's unique, powerful, and fun, even if they are admittedly pretty inflexible as a result. Zigzagzigal's Guide to China (BNW) By Zigzagzigal. at least the civ 5 ones maybe a little better with civ 6. With two promotions (Thrust and Schiltron), Caroleans will reverse their. 208 ratings. Here, I detail Malian strategies and counter-strategies. Here, I detail strategies and counter-strategies for Byzantium. Zigzagzigal's Guides - China (Vanilla) By Zigzagzigal. A military civilization that doesn't need the tech edge. The design is still three storeys above Edinburgh Road and still has an FSR of 1. Jaguar: Replaces Warrior Offering the same combat strength of 8 as the regular Warrior, the Jaguar is a replacement available right from the get-go with three bonuses which are kept on upgrade. but he places way too much importance on a civ's unique aspects, even if theyre basically worthless, like in his civ 5 sweden guide he had this huge section on caroleans when really caroleans arent that much better than just generic.